Pachinko Pre-paid Card and Card Reader Unit
History and Technical Information
History.
Security.
Operation of a CR machine.
Connection of card reader interface connector.
Pinout of D-25 card reader interface connector.
Card reader bypass dongle.
Modification of payout control board to permanently enable shooter handle.
Card reader emulator unit.
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History.
Pre-paid cards were introduced in Japanese pachinko parlours in the late 80's in an attempt to cut down on the fraud that is often rife in businesses that handle a lot of cash. The idea was that if the customer was required to buy a prepaid card to play pachinko then the supply of cards would add some traceability to the cash flows in the pachinko parlours and reduce the possibility of tax evasion and money laundering.
The early incarnations of this system required a ball loan unit to be placed next to each pachinko machine. The player obtained a pre-paid card from a seperate vending machine and placed it into the ball loan unit to obtain the balls necessary to play the machine (prior to this the ball loan units took cash directly).
In the early 90's pachinko manufacturers decided that it would be more efficient to use the pachinko machine itself for ball dispensing. As there is already a payout system for the prize balls in the machine, it would make sense to also use this payout system to dispense the balls instead of requiring a second payout system in the ball loan units. The first CR enabled machine was 'CR Flower Shop' which was introduced by Kyoraku in 1992. The introduction of CR enabled machines required the replacement of the ball loan units with a new card reader unit, and a standardised method of connecting them to the payout control system of the pachinko machine.
With the adoption of these Card Reader enabled (or 'CR') machines the industry regulators decided to provide an incentive for them to be adopted by the pachinko parlours. CR machines were allowed to have higher probability 'Kakuhen' and 'Chance' rounds which results in the players getting larger payouts due to back-to-back fever rounds. Many players began to prefer playing these machines over the fixed odds 'Cash' machines, and by the turn of the century the card systems had taken over most of the parlours, with almost all machine models available in CR versions. In recent years the vast majority of machines released are of the CR type and very few models are available as cash versions.
Security
Of course the criminal element soon found a way to compromise these card systems, and in the early days of the pre-paid card system it was thought that there was more fraud due to the cards than there had been before they were introduced.
The companies that produced the first generation magnetic stripe cards thought that they had a secure system. The cards used more sophisticated materials than regular magnetic stripe cards, so were much more difficult to manufacture. The data on the cards was also encrypted, and depth multiplexing techniques were used to create multiple magnetic levels in the data to make it harder to copy.
Unfortunately this did not create much of a problem for the forgers, they didn't need to manufacture cards as they could simply use genuine ones that had been discarded after they had been used up. The encryption of the data was also not an issue, as they only needed to make a direct copy of the encrypted data from a genuine card. The physical reading and writing of the data caused problems for the forgers for a while, but card reader units were soon obtained, reverse engineered and eventually modified into card copying machines.
Using the forged cards in pachinko parlours was made easier by the way the system had been set up. Cards were purchased by the parlour owners for their full face value, they were then sold to players to use in the machines. After the credit had been deducted by the card reader unit, the card issuing companies would then reimburse the parlour owners for their value (minus a small commission). This provided no incentive for the parlour owners to prevent the use of forged cards, they would get the same payment from the card issuing companies whether the card was genuine or not. The threat of physical violence from the criminals using the forged cards often provided more of an incentive for the parlour owner to turn a blind eye to the activity. It was also reported that some of the less reputable parlour owners would use fake cards in their own parlours to help boost their profits.
Recently the magnetic stripe technology has given way to more modern card systems, and pre-paid cards are now using non-contact smartcards. The card readers are also networked and linked back to the card issuing companies for immediate verification. This has cut down on the opportunities for fraud (at least until these systems are compromised!), but some parlours are still operating the older systems.
Operation of a CR machine.
A card reader enabled pachinko machine will have two extra buttons near the shooter tray of the machine. The two buttons are the 'Ball Loan' button (usually the left most one of the two, marked with 玉貸 or 球貸) and 'Return' (返却). The ball loan button is used to deduct 100 Yen from the card and dispense 25 balls for each press. The return button is used to eject the pre-paid card from the card reader unit.
There will also be a three digit credit display on the machine, which is used to show the amount of credit left remaining on the pre-paid card inserted into the card reader unit. The display is often marked with '00円' to indicate that each count is worth 100 Yen. Adjacent to the credit display is a 'Ball Loan Available' LED, which will light when it is possible to dispense balls using the ball loan button.
Connection of card reader interface connector.
The card reader unit is connected to the CR enabled pachinko machine via a D-25 card reader interface connector on the back of the pachinko machine. The pachinko machine requires that a card reader unit is connected to this connector before the machine is able to operate fully (the ball shooter handle is disabled if a card reader unit is not connected).
On machines destined for home use, there is often a small 'CR bypass dongle' fitted to this connector to allow the shooter handle to be enabled, some other machines have a small modification made to the payout control circuit board to remove the connection requirement and permanently enable the shooter handle.
Pinout of D-25 Card Reader Interface Connector
| Pin 1 | AC24 | Output | 24VAC power from pachinko machine to card reader unit. |
| Pin 2 | PSI | Output | Connection verification signal. |
| Pin 3 | SEG A | Input | Credit display segment A drive signal. |
| Pin 4 | SEG B | Input | Credit display segment B drive signal. |
| Pin 5 | SEG C | Input | Credit display segment C drive signal. |
| Pin 6 | SEG D | Input | Credit display segment D drive signal. |
| Pin 7 | SEG E | Input | Credit display segment E drive signal. |
| Pin 8 | LG (0v) | Input | Logic Ground |
| Pin 9 | LG (0v) | Input | Logic Ground |
| Pin 10 | TDLO | Input | Ball Loan Available LED signal |
| Pin 11 | BRDY | Input | Communication signal (card reader to pachinko). |
| Pin 12 | EXS | Output | Communication signal (pachinko to card reader). |
| Pin 13 | PRDY | Output | Communication signal (pachinko to card reader). |
| Pin 14 | DG 1 | Input | Credit display digit 1 (units) drive signal. |
| Pin 15 | DG 2 | Input | Credit display digit 2 (tens) drive signal. |
| Pin 16 | DG 3 | Input | Credit display digit 3 (hundreds) drive signal. |
| Pin 17 | VL +18v | Input | Power input (Logic) |
| Pin 18 | VL +18v | Input | Power input (Logic) |
| Pin 19 | SEG F | Input | Credit display segment F drive signal. |
| Pin 20 | SEG G | Input | Credit display segment G drive signal. |
| Pin 21 | TDS | Output | Ball Loan button signal. |
| Pin 22 | RES | Output | Return button signal. |
| Pin 23 | BRQ | Input | Communication signal (card reader to pachinko). |
| Pin 24 | FG | Frame Ground | |
| Pin 25 | AC24V | Output | 24VAC power from pachinko machine to card reader unit. |